Wednesday, 6 May 2015

Evaluation

Amaray Cover
Learning how to use Photoshop was great, I really enjoy learning new things, however I’m sure I have barely scratched the surface. But once I got past the point of learning I found it a bit tedious to use and time consuming. However it was made more fun by creating my game amaray cover.

I’m quite happy with the result of my cover in that I think the layout is good, it’s not too sparse or too busy. I don’t think I could improve much upon the back cover, I think that looks the best of all. However the front cover could have used some more work. Whilst the main picture of the man bowling fits nicely with the space background and the fence I feel that the pictures of the planets and the spaceship do not blend too well with the overall image. More work was probably required in terms of adding adjustment layers to these images to make them fit better in the overall picture.

This said it does give the game a feel of b-movie style in that it looks kind of low budget and developed by a company that is not well known for game production which is kind of what I was trying to achieve as the idea itself doesn’t take itself too seriously anyway.

Disc Label
I am very pleased with the disc label that I managed to produce. I think it looks clean and simple but without being boring. Simplicity was definitely the key here as an over fussy image would ruin the effect I was trying to achieve.

I also think the logo I created for the fictional game studio “Potato Games” is also really good and simple and I feel it encapsulates what I was trying to achieve in terms of the comedy element of this project.

Video
I found this to be the hardest stage of the project. Although I am pleased with the overall result of the video I feel that if more work went into it could be even better. I think I put too much at the start of the video which ate into my 1 minute limit which did not allow for more in game footage.


This is also an area I struggled with, because of the niche nature of the game idea I had I was limited to almost zero footage that I could use in making my video. This resulted in my having to make the game more about action and shooting just so I could make a video, however this added an ironic sense to the project which was in keeping with the comedy side of things. In the future I think I would pick a more realistic theme that would be easier to recreate in a video, like a football game, but at least I have some originality with this idea.

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